-LEARNING for
education
Books and journals have found their way to the desktops of
students and research scholars. Thanks to the invention of electronic
resources, easy, quick and anytime access to books and journals have made an
effective learning. E-resources serve as a platform for random access to
multiple users at the same time and save plenty of time. E-learning has
developed very fast due to internet.
The internet and the world wide web has provided us with
easy access to information and knowledge. E-learning is a technology which
supports teaching and learning using a computer web technology. It bridges the
gap between a teacher and a student in different ways. The computer-based
Instruction has progressed from usage of CD-ROM to the internet then to the
web- based instruction(WWW.)
In a true learner-centered environment, the learner is the
beginning and end point of the learning process, and the learner's needs are
the focus of the program.
·
Tools are available as the learners needs.
·
The instructor adjusts to the student
·
The quality of instruction is measured against
standards
·
The student is an active partner in the learning
process
·
The course is continually renewed through
feedback from learners
E-learning, Web-based learning E-learning is mostly associated
with activities involving computers and interactive networks simultaneously.
The computer does not need to be the central element of the activity or provide
learning content. However, the computer and the network must hold a significant
involvement in the learning activity. Web-based learning is associated with learning materials delivered
in a Web browser, including when the materials are packaged on CD-ROM or other
media disk.
■ Online
learning :is associated with content readily accessible on a computer.
The content may be on the Web or the Internet, or simply installed on a CD-ROM
or the computer hard disk.
The letter 'e' in e-learning stands for the word
'electronic'. E-learning pioneer BERNARD LUSKIN (2001) explains 'e' as
exciting, energetic, enthusiastic, emotional, extended and educational.
E-learning is internet-enabled learning. It is a store house of education,
information, communication, training, knowledge and performance management.
o
Self-service (mix and match)
o
On-demand (anytime, anywhere)
o
Private learning
o
Self-paced
o
Flexibility: (modular package)
·
Easier to understand & more engaging
·
As many times as you like
·
Less administrative work
·
Can be more precise
·
Central control of content
·
Same quality of content for all
·
Same quality of education for all
o
Synchronous learning
o
Asynchronous learning
Asynchronous learning
o
Instructor-led group
o
Self-study with subject expert
o
Web-based: blog-Wikis-forums
o
Computer-based (CD-ROM)
o
Video/audio streaming
Synchronous
learning
Within synchronous learning; learning and teaching takes place
in real time (same time) while the trainer and learners are physically
separated from each other (place shift).
Examples include:
listening to a live radio broadcast
watching live a television broadcast
audio/video conferencing
Internet telephony
online lectures
two-way live satellite broadcast
SYNCHRONOUS LEARNING METHODS
Telephone
Screen Sharing
Chat
Screen Sharing
Chat
Desktop Conferencing
Online seminar
Online seminar
Asynchronous
learning
Characteristic for asynchronous learning is the fact that that
the trainer prepares the courseware material before the course takes place. The
learner is free to decide when he wants to study the courseware
Examples include:
self paced courses taken via Internet or CD-Rom
videotaped classes
stored audio/video Web presentations or seminars
recorded audio tapes
Q & A mentoring
reading e-mail message
ASYNCHRONOUS LEARNING METHODS
Fax
E-mail
Newsgroups
Computer Based Training
Quick Reference Guide
Quick Reference Guide
|
|
Traditional Classroom
|
E-Learning
|
|
Classroom
|
Physical
- limited size
Synchronous
|
Unlimited
Anytime,
anywhere
|
|
Content
|
PowerPoint/transparency/etc
Textbooks/library
Video
Collaboration
|
Multimedia
/ simulation
Digital
library
On
demand
Syn
& Asyn. Communication
|
|
Personalisation
|
•
One learning path
|
•
Learning path and pace
determined by learner |
Instructor
led training
It refers to the traditional classroom training where a
teacher teaches a classroom full of students.
The problems of this training are
Distance:
Bringing together the students under one roof for requires time and money.
Audience size and
response time: Same planning is required for smaller and larger group of
students in planning, infrastructure and instructors.
Off the job time:
working people face difficulty in finding a replacement for their jobs.
Concept
of e-learning
In our rapid changing world, we find it difficult to
overcome the learning challenges and the possible
achievements. To bridge this gap, the concepts such as e-learning, e-teaching, e-teachers has become the part of effective education.
achievements. To bridge this gap, the concepts such as e-learning, e-teaching, e-teachers has become the part of effective education.
E-Teaching
E-teaching is the appreciation of live teaching with
streaming lectures, whiteboards, downloadable slide sets and discussion forum.
E-teaching is an automation of an existing teacher-centered educational
approach.
The real work is in creating content and learning management
systems that support e-learning.
E-teachers
E-teachers are teachers who work in an internet environment
in both regular and virtual classroom situations.
They build new concepts of working in time and space.
They find new learning resources as they interact with
information, materials and ideas with their students and colleagues.
Impact
of e-learning on teaching learning process
Computer based networking system has provided the present
day teacher with a choice of modern tools to deliver the goods in the classroom
and end the instructional boundaries.
Information and communication technology in which
e-learning, e-teaching, e-teachers are built in components has some impacts on teaching
learning process.
·
Improves efficiency both in learning and
teaching
·
Increases motivation
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Deepens understanding
·
Promotes collaborate learning
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Gives new approach to learning and working
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Provides new ways interacting
·
Paves way for personality development
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Increases social skills
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Creates interest in learning
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Helpful for self-evaluation
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Wide reach and consistent
·
User convenient
·
Flexible and rich medium for students
·
Useful tool to address students with different
learning and cognitive styles
·
Self-pacing for slow and quick learners, reduces
stress and increases satisfaction.
·
Every teacher & student should have an
e-mail account
·
Communicate with students
·
Communicate with parents
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Students can submit assignment
·
Can have attachments
·
Create a paperless environment
·
Simple but effective
·
Efficient and cost effective
·
Synchronous communication tool
·
Communicate with students
·
Communicate with parents
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More students participate
·
Collaborative learning
3. E-learning tools: Online
Forum
·
Asynchronous discussion forum
·
Teacher can create discussion groups
·
Teacher could post a question and request students
to comment
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Students can post their comments
·
Can encourage community participation
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Collaborative learning can be fostered
·
Feedback from diverse culture
·
Wide range of materials available
·
Teacher will need to narrow down
·
It is a resource center
·
Sharing of resources
·
Supported by images, audio, simulation and
multimedia
·
Conference
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Can conduct a live lecture
·
Communication with students
·
Communication with parents
·
Support by audio, chat and whiteboard
·
Support sharing of applications
·
Can be recorded and later be used for on demand
lectures
·
Management of content
·
Tracking students
·
Administrative features
·
Integration with various tools such as chat,
forum, e-mail, etc.
forum, e-mail, etc.
·
Reporting
Open
source e-learning applications
Open source refers to a program in which the source code
(programming language) is available to the general public for use and /or
modification from its original and redistribution.
Some open source e-learning apps;-
A.
eFront: It is an open source eLearning platform to assist with the
creation of online learning communities while offering various opportunities
for collaboration and interaction through an icon-based user interface. The
platform offers tools for content creation, tests building, assignments
management, reporting, internal messaging, forum, chat, surveys etc.
B.
Moodle: Modular Object-Oriented Dynamic Learning
Environment is a free source e-learning software platform and modular design
allowing any developer to create additional modules and features. Many
universities and colleges use it in their daily teaching and learning. It is a
free source software (ie) the developer can make modification based on their needs.
ADVANTAGES
OF e-learning
·
Class work can be scheduled around personal and professional
work
·
Reduces travel cost and time to and from school
·
Learners may have the option to select learning materials
that meets their level of knowledge and interest
·
Learners can study wherever they have access to a
computer and Internet
·
Self-paced learning modules allow learners to work
at their own pace
·
Flexibility to join discussions in the bulletin
board threaded discussion areas at any hour, or visit with
·
classmates and instructors remotely in chat
rooms
·
Different learning styles are addressed and
facilitation of learning occurs through varied activities
·
Development of computer and Internet skills that
are transferable to other facets of learner's lives
·
Successfully completing online or computer-based
courses builds self-knowledge and self-confidence
·
and encourages students to take responsibility
for their learning.
Disadvantages
of e-learning
·
Unmotivated learners or those with poor study
habits may fall behind
·
Lack of familiar structure and routine may take
getting used to
·
Students may feel isolated or miss social
interaction
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Instructor may not always be available on demand
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Slow or unreliable Internet connections can be
frustrating
·
Managing learning software can involve a
learning curve
·
Some courses such as traditional hands-on
courses can be difficult to simulate



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